How the test works
Switch rapidly between highlighted targets without clicking decoys. Only one target is active. Clicking a decoy adds a penalty.
How the score is calculated
Points equal 100 for each correct hit minus 50 for each miss, with the final score never allowed below zero.
Measurement limits
Target Switch rewards quick transitions between separate targets rather than long continuous tracking. The key is stopping the pointer decisively after each movement, then changing direction without a wide correction arc. Compare score together with misses so faster switching does not hide a loss of control.
Sources and editorial notes
The method uses Pointer Events, Keyboard Events and the monotonic Performance API clock. Content is reviewed by CPS-TEST.ONLINE editors.
Published: 2026-07-11 · Updated: 2026-08-12 12:16:16